Tuesday, 29 June 2010
It's time to get infected...
Thursday, 10 June 2010
Addicted to the cowl...
I will openly admit that I have an addictive personality and that when I get hooked on a game I pretty much don't do anything else... But I think I only get maybe two or three games a year that I love that much. If that. And some games you play through only because you've started them... A game unfinished is a half eaten cake, it seems a shame to waste it. Although there have been a few I've turned my back on with a smile hoping they wither in misery unopened for months on end, knowing they are unwanted... You know your names...
The first Assassins Creed was a little like that. I started it, enjoying the design, landscapes, plot and game play but found the controls increasingly irritating, until in the end I gave up and cursed it to gather dust behind the pile of favoured titles.
My brother bought us the second game for Christmas '09 and I was unsure until I played it. Everything that I loved about the first game is there, the beauty in the animation, the amazing location designs, crisp rendering and morally ambiguous behaviour – but the controls are a dream. No more creeping up behind someone to slip a knife between their ribs and suddenly pulling a sword – ninja stealth fail. There is just a grace of movement and the perfect balance of flesh and metal – assassination as ballet, with a rogue-ish smile.
I won't deny that there have been times when I've launched myself off of a building to crumple a good six storeys below, due to poor aiming and that there have been moments of pure Tomb Raider vertigo, sweating palms as I try not to look down... (I know it's only a game! But heights totally freak me out!). But I consider those to be faults in the player rather than in the game. No one's perfect, right? But this game comes close – even to the extent that there's some Assassin Tomb raiding that would put Lara to shame.
I think the thing that makes me love the game the most are those moments when it pauses to revel in its own beauty, usually at the top of a synchronisation point. There is a haunting beauty about seeing your character perched on the top of a lighthouse at night, sparks from the fire below floating up past him towards the star filled heavens – followed by the dive down that you feel certain is going to break him in half. (Most of them a four-scream-Lara fall...).
Then he jumps out of the straw and struts away, letting hay fall from his clothes with a swaggering nonchalance...
Now where did I put the controller?
* * * * *
I wrote the above love letter to Assassins Creed II a fair few weeks ago, shortly before finishing the game. Between then and now...well, I got the craving to climb high places, dive into straw, slip that sharp silver between deserving ribs...
I bought Assassins Creed again and gave it another try and going back to it I have no idea why I had problems with it in the first place; the game is exquisite. Yes, there are improvements that they made in the second game that I miss in the first; the day to night game transitions are glorious and really add a dimension to the sneaking and posing at the top of towers; the ability to swim and dive from high points into water; and the story line is a leaner stealthier beast. But... Damn it, I'm as addicted to the first game as I was to the second and that says something.
It just goes to show that first impressions can be wrong; sometimes when you don't get on with a game, it's not the games fault - you just haven't developed enough as a monk impersonating, knife wielding dealer of death to appreciate it.
The problem I now have is that I and the hubby are competing to use the Xbox - he wants to shoot slack jawed yokels in cowboy hats and put women on train tracks, and that's when he's not wandering around in the dark, snivelling into his torch and wondering where all his flares went. Me, I just want to collect flags, kill the oppressors and climb real high. If this keeps up we may have to buy a second Xbox.
Now there's an idea...
Tuesday, 8 June 2010
Colds and damp sand
Deeper Than Damp Sand
The rope trails down the rock face and frays into nothing miles away from the waves kissing stone below. I could remember when there once used to be a path here, little more than a wish clinging onto the cliff and you hung onto the rope for dear life as you crept around the corner to get to the beach beyond. The beach that couldn't be seen from land or sea.
I glance behind me, thinking I hear footsteps scuffing the impacted earth and there's no one there, only the breeze shaking the brambles. I keep looking back, expecting the faces from twenty years before to tumble around the corner, sunburnt and their hair salt-styled from the sea... Somewhere above me I can hear a bird singing, its song mixing with the sea and wind into a perfect moment of summer.
The tension in my gut draws me back to the frayed rope and I grab it, feeling the years coiled in my hand. As if with one pull, the world could cast off years, the path would scramble from the sea to cling to the rock, the lines would fade from my skin and the air would be full of familiar laughter.
“Just jump in, stop wasting the summer...”
I hear him, just like he's there and I spin round, the smile already on my face. But the path's empty, just bramble shadows and dreams.
I look back at the sea and lean over the end of the path, holding onto the rope as I watch the waves below. The water looks less blue now, like grey metal buckling a long way away. My knuckles are the colour of bone around the rope and my skin looks wrapped tight enough to split, all scars and lines.
The singing bird darts out from the hedge behind me and flutters out over the sea, swooping in its song. Before I know what I'm doing, I've kicked off my shoes and jumped. Feeling the wind rush to encourage me, the sun sparking off of those giggling waves.
The water is a cool slap, knocking laughter into bubbles as it pulls me into its blue embrace. I fight to the surface and let the laughter peal, hearing it bounce off of the cliff and ringing back at me like a memory. I tread water, surprised at its warmth, glad that the summer heat has been seeping into it for months. I flip the hair from my smile and start swimming for the curve in the cliff and the beach beyond.
The sea laps my ears as I turn the corner doing a careful breaststroke and there it is, the beach where we used to spend most of our summers. Apart from the path, nothing has changed, the cliff's shielded it from erosion and it remains a sweep of golden sand, with a few boulders bathing in the shallows.
I find the sand beneath my feet and wade through the water to the dry sand, hot and oozing through my toes. I turn, taking it all in, the shelves cut into the cliffs by the sea, the perfect sand, the sky like a polaroid from every summer that ever was. If I close my eyes I'll be eighteen again, standing here at the start of the summer, waiting for the magic to happen.
I open my eyes and walk over to the closest rock, sitting with my bare feet in the water and feeling the heat in the stone drying my clothes. I sit facing the cliff, trying to remember, where it was, where to dig...
My knees sink into the warmth of the sand as my fingers burrow deeper, into the damp layer abandoned by sea and sun, digging until my nails hit metal. The biscuit tin is heavy with emotion as I pull it from the sand, the red paint infected with a crust of rotting wet metal. I go back to the rock, back to the sunlight and rest the cold metal on my lap, watching the sea and listening to the melody of the coast.
I don't need to open the tin to know what's inside it, we each left something behind that summer; my battered yellow Walkman, Rory's horror book he was reading at the time, Paul left the folding knife he'd only just bought, Joe, the watch he'd had since he'd been twelve. And Si...Si left something else, something too big to fit in the tin. Si left his boat, buried in the sand beneath, like a warped Viking funeral, the oaks tucked beneath the seats beside bottles of water, wine and salt, and a bloodied travel blanket.
The thing inside the blanket we all left. A friendship ended, an accident, a body – whatever you'd call it. Our secret. Our oath to silence. Our lives forever changed by dumb bad luck, too many drunk teenagers on a boat and a friend caught in the undertow and washed up on our favourite beach the next morning.
I close my eyes and tip my head back into the sun, listening to the seagulls fight high above the waves. The tension in my stomach has gone now. It wasn't nostalgia dragging me back here, just guilt and sadness buried deeper than damp sand.
I go back to the hole and brush the thin layer of sand from the blanket, feeling something shifting beneath, things that were once joined, now rattling loose like promises in a tin. I put the box back and fill the hole, smoothing the sand flat with slow hands. Then I lay down and let the sun sink into me, lulling me to sleep as I wait. If I wait long enough the tide will wrap me in its whispers. If I wait long enough I'll be eighteen again, surrounded by friendship that could last forever.
If I wait long enough I won't care that there's no way off of this beach.